I have put in about 30 hours of game-play in Assassins Creed Odyssey but the game is so huge it feels like I only have scratched the surface. There are still many more islands to visit and I think I’m actually only at around 28% completion. Great story, world-building and I love the mediterranean atmosphere. It takes me back to my summer vacations in Spain and Greece and makes me long for the summer again.
The game feels somehow similar to Origins but even better. It’s bigger, the graphics is better, more life-like and there is a choose-your-own adventure approach where you have to select yourself what to say and how to respond. I like that you don’t always have to choose the violent option. Many times there is actually a peaceful solution to a problem, a solution that doesn’t involve a complete massacre.
As with Origins, I have of course taken the opportunity for some in-game-photography.
Here are some of my better captions so far.
I put in around 100 hours playing Assassins Creed Origins and its two DLCs.
It’s such a beautiful, well written game and the world building is top notch. It almost feels like you are there in ancient Egypt, with all the people going about their daily business.
Another thing I really liked was the ability to take screen-shots or in-game photography as some call it. Here are some of the better ones. You can download them and use as background for your desktop if you like.
I was interviewed for creating the game Cybergames for the Commodore Amiga in the mid 90s.
Just got my copy of the book Svensk videospelsutveckling (Swedish computer game development), where I’m one of the 150 ppl interviewed for their contribution to game development in Sweden from the 50s to the 90s.
It’s available to buy at Bokus and several other Swedish book shops.
I re-connected my old Sega Dreamcast today and tried out some of the old games. One that still holds up perfectly is REZ, originally released in 2001. What a great and addictive game that is. It plays like a psychedelic music video version of William Gibson’s vision of cyberspace. You are this polygon avatar that has to fly around in the matrix and watch out for various geometric constructions out to get you. All while digging the interactive techno music. It’s impossible playing this game and not moving your feet to the beat.
So I started playing Metal Gear Solid V, The Phantom Pain today. The intro is BONKERS. It’s one hour of shaky cam and cut scene bonanza. You start out having to crawl SLOWLY through bloody hospital floors while Keifer Sutherland in bandages urges you to hurry the fuck up. At the end you’re riding bareback through the woods while chased by some crazy ass fire god on a burning unicorn.
SOMA was released over a year ago, so as usual I’m a bit late to the party. I grabbed this game at the latest Steam summer sale but haven’t started it until now for some reason. SOMA was developed by Frictional Games, a team of indie-developers that happens to be located in my old hometown Ängelholm, in the south Sweden. These guys of course also did the hugely successful Amnesia The Dark Descent, which I have to admit to have bought at another sale but actually only playing a couple of hours. SOMA however is just my cup of tea with the perfect blend of mystery, horror and science fiction. Love it.
Last night, after 18 hours of playtime and 677 kills I finally finished Uncharted 4 on my PS4. I’m still awestruck. It’s such a great game, on so many levels and I would dare to say it’s one of the best so far, if not the best.
It’s not often I get impressed by a computer game but the Uncharted series has managed to do this four times now. The thing I’m most impressed with is the world building and how the story sucks you in. The world of Nathan Drake is believable and the characters are almost real, with their own desires and emotions. It’s the trademark of a really good movie and rarely, just rarely you get this from a computer game as well. Check it out if you haven’t already.
Wow. Here’s a game I’m really looking forward to playing. Outcast: Second Contact is a modern remake of the 1999 science fiction adventure-game Outcast. I loved and played though all of the original, which at the time had a great story, top notch voxel graphics and a live recorded orchestral score.
Outcast: Second Contact will be shown during Gamescom 2016 in Cologne, from August 17th to 19th. The game is set for release in early 2017 on PC, Playstation 4 and Xbox One.
I love a good game any day and here is one that I enjoyed immensely, Firewatch.
I have to admit I kind of missed all the hype when it was released back in February. Somehow I thought it would be about looking out for and report wildfires. Turns out that’s not at all what it’s about. Instead it’s a really beautiful mystery game set in the Wyoming wilderness, where “your only emotional lifeline is the person on the other end of a handheld radio”. Great story and.. yeah a really good game. Available for Windows, Mac, Linux and Playstation 4. Check it out if you haven’t already.