Grayness and depression.
Dear Esther: Landmark edition for PS4 could very well be the most boring game I have ever played. This narrative driven exploration game literally put me to sleep. Yes, after strolling around a grey and ugly island for about an hour, listening to a man reading from his letters to Esther, I fell asleep in my chair. Actually, calling this a game is a huge overstatement, because it doesn’t seem to have any interactions at all. There are no puzzles or mysteries to solve, except holding the joystick forward and and listening to the emerging story once you reach certain points on the map. Oh well it’s my own fault for not checking it out you Youtube before buying. Wasn’t really that expensive anyway.
Many people seems to like the track I posted a preview of on Instagram the other day, so I’ve decided to finish it. Been working on it today and I think it’s turning out great. Still have to name it though…
Somebody asked my why I don’t do remixes anymore. Well I did a lot of them, for quite a while. You can listen to most of them here. I’ll try to explain why I stopped. When I started remixing other artists it was more or less just for fun. This was back in the early days of mp3.com, when independent artists actually could make a buck from their music by uploading it to the mp3.com web site. Think late 90s, before the first internet bubble. Through that site and a few other I got in contact with artists like Mystical Sun and Dimbodius. I would do “swap-remixes” which meant I would remix someone and they would remix me. No money involved and I only remixed tracks that I liked. Although I’m still waiting for my Mystical Sun remix, Richard. 😉
One thing led to another and suddenly I would get requests to do more high profile stuff, like cover “remixes” of Klaus Schulze and Jean-Michel Jarre. Then when I started to produce more dance oriented music I got requests to do those kinds of remixes, which I did.
But the thing is, it was always more or less for free. The deal was I would get 50% of the income, but there was always a floor of say $100. So I wouldn’t get any money until my remix made at least $100. Being this was remixes of usually lesser known artists on lesser known labels.. Guess what I made from remixing all these tracks from the mid 2000 onward. You guessed right. I made $0.
Please don’t misunderstand me. If you’ve produced electronic music for as long as I have, you’re not in it for the money. The green I’ve made from my music during all of these years are about the same amount that I make one month working with web design and development. But you get to the point where it’s not fun anymore to put all this time and effort into making these remixes. You get zero payment from it and once the remix has been delivered to the label, that’s that and you basically never hear anything else about it. No feedback, no nothing.
Still I thought if I keep doing this long enough someone important will notice and I will get that brake, that chance to do a remix that really matters. Well that didn’t happen. When I started thinking about how I instead could have produced a couple of my own albums, the decision to stop doing remixes wasn’t that hard to make.
So there you have it. I quit remixing other artists because it didn’t lead anywhere. I rarely got any feedback and it took away time and inspiration that I could have used for my own music.
So busy at work right now. When I’m back home I’m just too tired to do anything creative. Instead I’m playing computer games and watching The night manager. Two more days until the weekend… Hopefully the creative juices will start flowing again by then.
So this track I’ve been working on and off for a couple of weeks kind of took off today when I introduced a sound from my Access virus. The arpeggio on this thing really is amazing. So easy to make interesting melodies. The old Virus has more or less become my go to synths for the melodic stuff in my tunes.
It’s been a pretty intense week at work so I haven’t really had much energy left in the evenings to do music and such. I have a few seeds of tracks that I continue to work on whenever I feel like it so hopefully I can get something done this weekend. I also should get going with installing that Nintendo Gameboy amp mod I bought…
Phew, I’ve been so sick for the last couple of days. Luckily I’m starting to feel a bit better again so I’m doing some work in the studio. I have a handful of unfinished ideas but nothing definite yet. Still lacking a couple of tracks. Maybe I should start looking for a label interested in releasing my next album. Some outside interest in this project could possibly get the creative juices flowing again..
Looking around my studio I realize I’m probably a bit of a Roland fanboy. Or not, really. Over the years I’ve just naturally gravitated towards the sounds I like the best. It’s not so much about what company actually made the hardware.
Anyway, tomorrow is 909 day and Roland will officially present some new exciting products. We’ve already seen the leaked pictures of a Boutique version of the TR-909 drum machine and TB-303 bassline. Personally I’m hoping for a even smaller version of the TR-808. Let’s see what they have in store for us.
The thing about promoting your music online is, you have to do it more or less constantly, through Facebook, Twitter, Youtube channels.. whatever.. Now it has been a while since I added something to my Soundcloud page which means the interest has more or less died down. So.. 12 listeners today. Yay! Maybe I should do something about that, but right now I’m a bit sick and just too tired. Maybe tomorrow.
Last night, after 18 hours of playtime and 677 kills I finally finished Uncharted 4 on my PS4. I’m still awestruck. It’s such a great game, on so many levels and I would dare to say it’s one of the best so far, if not the best.
It’s not often I get impressed by a computer game but the Uncharted series has managed to do this four times now. The thing I’m most impressed with is the world building and how the story sucks you in. The world of Nathan Drake is believable and the characters are almost real, with their own desires and emotions. It’s the trademark of a really good movie and rarely, just rarely you get this from a computer game as well. Check it out if you haven’t already.