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I’m in the book Svensk Videospelsutveckling (Swedish video game development)

November 4, 2016  |  Amiga, Games

I was interviewed for creating the game Cybergames for the Commodore Amiga in the mid 90s.

Just got my copy of the book Svensk videospelsutveckling (Swedish computer game development), where I'm one of the 150 ppl interviewed for their contribution to game development in Sweden from the 50s to the 90s. #swedishgamesindustry #commodoreamiga #retrogames #retrogaming #amigagames #gamedev #16bitgaming #gamedevelopment

A post shared by Björn Fogelberg (@knatter_xakk) on

 

BONZAI 2016 THE PHOENIX CODE (C64)

November 2, 2016  |  Commodore 64, Demo

Back in the mid to late 80’s I was quite active in the Commodore 64 demo scene, as Knatter of XAKK. That ended in 1990 when I got an Amiga and ventured into a period of game development.
I still like to keep track on what goes on with the old C64. There is a quite active demo scene, mostly consisting of men in their 40s and early 50s, hellbent on pushing the 8 bit boundaries even further.
Once in a while something really impressive is released, like this fresh new demo from Bonzai, called the Phoenix Code. Recorded on a real C64. Everything is great with it. The overall design and graphics, the coding and of course the music, oh the music.

I now have 10 tracks finished for my next album

October 24, 2016  |  Blog, Music

Haven’t decided yet if that is enough or if I should aim for a couple more tracks until I’m done. The ten tracks I have now totals in at 65 minutes. Hmm.. I guess there’s truly not something called a full length album anymore. When I released my last real CD album in 1999 a full lengther meant around 72 minutes. I’m not sure there’s a limit anymore, as long as it’s a digital release. I should get around to start the search for a label now though.