I installed the Trigger IO expansion for the LXR drum machine

Here’s another little project I had been saving for a rainy (dark) day. Yesterday I brought out my soldering iron again and spend a bunch of hours putting together this little thing.
I can now use the Sonic Potions LXR drum machine to trigger up to seven simultaneous sounds on my analog gear. The sync in/out jacks allows me to either let the LXR send out a master clock or have it controlled by for example my Roland System-100 or the modular.

I’m in the book Svensk Videospelsutveckling (Swedish video game development)

Svensk Videospels-utveckling

I was interviewed for creating the game Cybergames for the Commodore Amiga in the mid-90s.

Just got my copy of the book Svensk videospelsutveckling (Swedish computer game development), where I’m one of the 150 people interviewed for their contribution to game development in Sweden from the 50s to the 90s.

It’s available to buy at Bokus and several other Swedish bookshops.

November 4th, 2016|Amiga, Blog, Cybergames, Games|

BONZAI 2016 THE PHOENIX CODE (C64)

Back in the mid to late 80’s I was quite active in the Commodore 64 demo scene, as Knatter of XAKK. That ended in 1990 when I got an Amiga and ventured into a period of game development.
I still like to keep track on what goes on with the old C64. There is a quite active demo scene, mostly consisting of men in their 40s and early 50s, hellbent on pushing the 8 bit boundaries even further.
Once in a while something really impressive is released, like this fresh new demo from Bonzai, called the Phoenix Code. Recorded on a real C64. Everything is great with it. The overall design and graphics, the coding and of course the music, oh the music.

November 2nd, 2016|Commodore 64, Demo|
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