SOMA was released over a year ago, so as usual I’m a bit late to the party. I grabbed this game at the latest Steam summer sale but haven’t started it until now for some reason. SOMA was developed by Frictional Games, a team of indie-developers that happens to be located in my old hometown Ängelholm, in the south Sweden. These guys of course also did the hugely successful Amnesia The Dark Descent, which I have to admit to have bought at another sale but actually only playing a couple of hours. SOMA however is just my cup of tea with the perfect blend of mystery, horror and science fiction. Love it.
Archive for September, 2016
Phew, I’ve been so sick for the last couple of days. Luckily I’m starting to feel a bit better again so I’m doing some work in the studio. I have a handful of unfinished ideas but nothing definite yet. Still lacking a couple of tracks. Maybe I should start looking for a label interested in releasing my next album. Some outside interest in this project could possibly get the creative juices flowing again..
Looking around my studio I realize I’m probably a bit of a Roland fanboy. Or not, really. Over the years I’ve just naturally gravitated towards the sounds I like the best. It’s not so much about what company actually made the hardware.
Anyway, tomorrow is 909 day and Roland will officially present some new exciting products. We’ve already seen the leaked pictures of a Boutique version of the TR-909 drum machine and TB-303 bassline. Personally I’m hoping for a even smaller version of the TR-808. Let’s see what they have in store for us.
The thing about promoting your music online is, you have to do it more or less constantly, through Facebook, Twitter, Youtube channels.. whatever.. Now it has been a while since I added something to my Soundcloud page which means the interest has more or less died down. So.. 12 listeners today. Yay! Maybe I should do something about that, but right now I’m a bit sick and just too tired. Maybe tomorrow.
I haven’t had time to do the GBAmp3 mods yet but today I reserved an hour of my time to remove the innards of the gray/yellowed 1989 Game Boy classic and put it inside a new see-through case. It looks pretty cool now don’t you think?
Last night, after 18 hours of playtime and 677 kills I finally finished Uncharted 4 on my PS4. I’m still awestruck. It’s such a great game, on so many levels and I would dare to say it’s one of the best so far, if not the best.
It’s not often I get impressed by a computer game but the Uncharted series has managed to do this four times now. The thing I’m most impressed with is the world building and how the story sucks you in. The world of Nathan Drake is believable and the characters are almost real, with their own desires and emotions. It’s the trademark of a really good movie and rarely, just rarely you get this from a computer game as well. Check it out if you haven’t already.
My last couple of months have been pretty lacking in the inspiration section for making new music for my next album. I’ve had quite fun tinkering with the Gameboys but those chip tunes won’t really fit into the concept of the album. The last couple of times I have tried to get something done with my synths it always ends up with pretty hard techno and that’s also not the style I’m aiming for right now. Today I have spend a couple of hours trying an approach that I really should do more often. Making a beat on the Korg Volca Sample and just go from there. Now I’m done for the night but I think I actually have something that I can use as a starting point. Lets see what happens tomorrow when I listen to it again.